
Pleo Battery Life
Submitted by dsk on Thu, 2007-09-13 15:10.
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If you had some concerns about Pleo's battery life after hearing about Pleo's launch delay, don't. We wrote to Ugobe after the news of the delay broke and they responded that each charge should keep Pleo running approximately two hours.













2 Hours???? After spending
2 Hours???? After spending such a large sum of money on, what is at the end of the day, a kids toy, the least one would expect is a battery to last more than two hours.
This must be the only battery operated product in the world where the battery charges for 4 hours to last only 2. What a inefficient use of power.
Ugobe. Get your act together. Please.
Despite Ugobe's clever
Despite Ugobe's clever marketing Pleo does not learn from it's environment. The only point in which it does actually "develop" is from hatchling to adult and that happens within 45 minutes. After that Pleo reacts to the same stimuli in the exact same fashion every time (scratch chin=sing, stoke head = purr, stroke back = coo and pick up = goes to sleep) Unfortunately Pleo in it's present form is no more independent than the inventor's furby back in the 90's (remember when a lot of people believed their furbies were learning?). Pleo is amazing, it's cute and moves life like, but that's about it. 1 hour play time then 4.5 hours battery recharge and the realism and interaction with it becomes a non-plus, add to that ripping skin that flakes paint (yes the rubber is painted), chipping teeth plus necks and tails that are breaking (see Pleo World forums for details) and we have a prototype that is basically funding possible bots the inventor hopes to unleash maybe in the distant future.